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Post by treeline on Jul 25, 2016 13:57:31 GMT 10
Hey,
Was just wondering what classes people thought viable, fun or not viable?
Will start with the Afflication lock.
I see issues with Soul Effigy at present and it is considered the priority choice for Tier 7.
1st you cannot place it prior to a pull as it agroes the Boss
2nd to be viable you require DoT trackers and have to have it Focus for it to work at all
3rd requires a lot of maintenance and tracking to actually work
4th on high movement fights you may out range it requiring it to be cast (1.5sec cast) again
Still weak on AoE, and weak burst
I love the fact they have brought back Soul siphon though, and it if you could single-target the boss i think it would be good, but too much time is required on the Effigy. Opinion - too much maintenance to be viable and it is this that detracts away from it being fun.
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Post by treeline on Jul 25, 2016 14:05:04 GMT 10
Hunter - Marksman
Appears to be still a stand out and they have made it even easier to play.
Great burst and Aoe
Cant really see any down side apart from the inability to single target due to rotation.
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Post by Dakhan on Jul 25, 2016 18:15:04 GMT 10
Hunter - Beast Mastery
Not too happy with this spec at the moment. It feels like it's missing half it's abilities. You spend a lot of time waiting around for things to come off cooldown which is really kind of dull. It'll gain slightly from the artifact weapon and what comes along with that (based on my beta experiences) but even at 110 there were still too many gaps where nothing was going on.
Hunter - Survival
Apparently this is actually quite good. I'll never know, because HUNTERS AREN'T MELEE DPS.
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Post by Bannox on Jul 26, 2016 8:16:19 GMT 10
My thoughts on HAVOC DEMON HUNTER
Since I'll be playing this in Legion as my main I thought I'd start with this. The playstyle of Havoc is generally pretty fun. The class fantasy lends itself towards zipping around the place doing damage. Only one complaint about the spec which is in line with that fantasy. There is an option to talent into having your Fel Rush (basically monk roll) and your disengage (I forget the name) into damage buffing and resource generating abilities. This would enable the playstyle of rushing around the bosses legs which I guess adds to the class fantasy. Not my idea of fun though given how raiding works from a positions and ability to move out of things qucikly, which brings me to the main issue with this spec. This talent selection is currently outperforming all other options. There are several ways to play a Demon Hunter but if you want to do the most damage you are forced into this playstyle which may or may not suit you. Hopefully re-balancing passes will take care of this and allow more choice.
Other than that though it's a pretty fun spec though. Kind of squishy for leveling intially until you get some of the later talents (that's right, you get a talent at 100 and then every 2 levels after that, unlike all other classes that have all their talent at level 100).
watch out though peoples... here's comes SliceyMcSliceFace!
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Post by Bannox on Jul 26, 2016 8:23:44 GMT 10
My thoughts on VENGANCE DEMON HUNTER
Honestly this spec feels like the Brewmaster did when I first started playing it. Intially pretty straightforward but I feel like I am not understanding the depths and that means I'm not doing as well as I belive this spec can perform. You are a little squishy as a Vengance tank and you should expect your health to bounce around a little. This spec is predomenantly a parry/self healing design which may give healers a bit of a scare. I don't think tuning is an isue with Vengance at the moment, not since they nerfed the DPS output of some tanks (same time as they did Prot Paladins... fail on that one!).
Vengance is fun to play but more involved. Although It's kind of new I wouldn't recomend this to new tanks as you'll be spending more time working out how to play rather than focussing on the fundimentals of tanking. You are very mobile though and there are a tonne of options for different mitigation techniques depending on your situation. I feel speccing correctly for the encounter will make a large difference based on what I've read of boss mechanics for Legion.
Thumbs up for this one though. Note, the above is based on my own experience and might not line up with what others are saying.
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Post by Bannox on Jul 26, 2016 11:52:42 GMT 10
My thoughts on BLOOD DEATH KNIGHT
Having played only Blood and Frost on the DK while leveling I can say that Blood actually feels faster than frost when leveling, largely due to it's stupid survivability. Probably less so on day one live with so many people and so few mobs, speed to killing will be more important. I like the playstyle of Blood however it has been reduced in complexity a little meaning you might feel like there are too few buttons to hit. That being said I still think it has some skill-caps in the finer points. The spec itself through leveling is completely indestructable. i pulled huge packs with no regard for saftey. There has been mention in reviews that once a DK reaches it's limits it tips over like a fat man on a scooter. I can only guess about that (the DK, not the fat man on a scooter... that last part is experience based) as I've not seen it happen yet. Given the playstyle it does make sence. Damage is okay but there's still tuning to be done. All an all it's a tank that is reasonbly fun to play, quite capable, easy to pick up, and will feel like you have room to grow. Not my favourite though by a long shot so probably way down the list of alts. Unless for some reason Mythic + means DK tank.
The reason I mention survivability while leveling, even for tanks, is that once you start upgrading geard from quests you'll notice the mobs start to become an issue on pure DPS classes. Be prepared to get trucked if you pull more than a few at once.
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Post by Bannox on Jul 26, 2016 11:53:58 GMT 10
My thoughts on RETRIBUTION PALADIN
Giant bag of knobs...
That is all
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Post by tull on Jul 27, 2016 8:43:22 GMT 10
Feral Druid There was a patch? I didn't notice.
This seems pretty much unchanged, although there are ways to talent it that make it operate a bit differently (but nothing like the overhaul hunters have seen). Affinities look good and there's potentially a lot of survivability by choosing restoration.
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Post by treeline on Jul 27, 2016 9:55:41 GMT 10
Windwalker Monk.
Brought in some new aoe talents and have streamlined single dps talents.
I believe it will shine its ass off for AoE but will be lacking slightly behind other mellee dps classes on single target. For leveling should be ok due to the fact that each time you kill a big ball of goodness drops to keep you going.
Downside no real mitigation talents at all, hoping they bring some in in the new talents as all the brews have gone to the fat brewmaster. So you do kind of feel squishy if you do not have a kill. ToK is there but a long cool down.
Removed a few stuns like FoF but have now made it totally moveable which adds to its dynamisn. And you do need to keep looking on the ground to find chi balls so moving constantly is essential.
Overall finding the Monk fun and thats why i am choosing him as my goto class.
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Post by treeline on Jul 27, 2016 10:02:14 GMT 10
Agreed on the DK and feral.
Feral seems almost same for dps, but they have taken away the massive HT so it isnt the big heal for the whole last expansion, also no more rejuv. So you are so much more squishy and no off healing as it will be laughable (time to dump my focus macro). This is a massive downside to levelling and play for me. Although the AoE has been given a minor boost so they dont need to tab rake all target s to do AoE.
Blood my DK is my most undergeared toon and i took him to the docks fearing for his life, i pulled a few to just test and accidently pulled the whole area or so it seems. Well i didnt kill them quickly but i didnt look like dieing either. Verdict atm insane self heals that will out heal all healers.
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Post by treeline on Aug 4, 2016 16:37:53 GMT 10
Fury Warrior
Well what can I say the play is super fluid and fun, and no stopping just smash and slaughter. Mobility is super fast with charges, leaps and boosts to general speed as you kill everything in your path. Also the self healing is quite amazing as well, with a range of shouts and interrupts.
AoE seems crazy and single target feels very good as well. It just might be my go to toon replacing the Monk. I do feel like I have unfinished business with the Warrior as well, ever since I levelled it as my first toon in prot spec (super nub), and then dumped him straight away to start a priest (my pvp toon).
Edit. Very good single burst in Raids, but big talent charges from Open play, so must remember to change your talents around as i found out last night in LFR about a 5k diff at low level gear.
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Post by treeline on Aug 5, 2016 11:34:10 GMT 10
Shadow Priest
Again i like the changes and seems fliud again, unsure of dps throughput but feels nice in tanan. Good mitigation and survival.
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Post by choco on Aug 8, 2016 10:32:23 GMT 10
Disc Priest Initially, I was a bit disappointed with the changes to Disc, it seemed like it was going to be a complicated rotation for Legion. I specced Disc for WoD, having run Holy since Vanilla (although I did dabble in Disc for a bit of WotLK) so going back to my old friend Holy looked like the way to go.
But now that many beta testers and post-patch Priests have pushed their findings on to various sites (particularly How To Priest and Icy Veins) I am probably going to go Disc again. The significance of Atonement as a primary healing solution has been the impetus and even though none of the regular Disc Priests on LazyMacros has come up with any decent rotations for the new GnomeSequencerEnhanced (GSE) add-on, I have made my own, but won't publish them until they are tested. This suits me just fine, as developing healing rotation macros has always been very difficult, compared to DPS rotations. There are no more direct heals (flash, PoM, PoH) so it's all damage and atonement (and only one absorb, PW:Shield, as Clarity of Will has been largely dismissed by Priests as almost useless).
The DPS delivered is quite significant compared to WoD, but the downside is that Disc Healing is more reliant on having something to hit. So the amount of healing is going to be less than other healers, but the DPS will make the addition of a Disc Priest in raids worth while.
Disc Priests now target allies with the Atonement buff, so the role requires us to cast Shield, Radiance, Plea and Shadowmend to keep Atonement buffs up. Sadly, though, the Atonement healing doesn't crit, only the damage does, so Crit is now the third stat priority behind Haste and Int.
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Post by leonidas on Aug 29, 2016 16:33:08 GMT 10
My thoughts on RETRIBUTION PALADIN Giant bag of knobs... That is all Are you saying I'm a giant bag of.... never mind, I already know the answer.
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